using DC2010.Objects.Base;
using DC2010.Objects.Data;

namespace DC2010.Effects
{
    public class I_Pull_Effect : EffectLogic
    {
        public I_Pull_Effect(EffectData ed)
            : base(ed)
        {
            ShortName = "PULL";
            LongName = "Effect pulls item/creature/...";
            Id = "I_PULL_EFFECT";
            EffectType = EffectType.Instant;
        }

        public override void Instant(BaseObject aInvoker, BaseObject aTarget)
        {
        }
    }
}